3D World UK - Issue 257 - 2020 March

3D World UK - Issue 257 - 2020 March
Issue 257
  • Magazine:
  • Categories:
  • Contry:
  • Data:
    2020 March
  • Issue:
    Issue 257
  • Language:
    English
  • Pages:
    116
  • Format:
    PDF
  • Size:
    113.2 Mb
3D World is the best-selling title written by and for 3D devotees in the fields of animation, VFX, games and arch-viz. Each and every month, a subscription delivers brand-new tutorials written by leading creators in the world of CG. 

Every issue is packed with straight-forward, easy-to-follow explanations of essential techniques, helping readers fine-tune their 3D skills. 3D World's writers cover the full spectrum of CG software, with reviews, news, guides and tutorials for all key applications – 3ds Max, Maya, ZBrush, Photoshop, After Effects, Cinema 4D, Blender and many more.

Additionally, a packed reviews and features section ensures readers remain at the cutting edge of industry news; getting the inside track on tomorrow's trends – not just today's. Add to this a regular influx of high-quality video tutorials, scene files and creative assets, and readers will quickly see why 3D world is a global best-seller.
  As well as being a great way to celebrate your favourite art by other artists, studios or filmmakers, fan art is a fantastic way to hone your own craft, as you are motivated to match what exists and meet the expectations of others who know the originals. With that in mind, we spoke to Stefano Mondini, the artist behind this issue’s cover art, based on Pickett from Fantastic Beasts. He shares his process on page 60, so if you have an interest in fan art, Cinema 4D or simply love creating 3D characters, head over to learn more.
  Every year we see developers of our favourite software releasing updates, trying to wow us with new features and tools, fixing any lingering bugs, and offering us ways to work smarter and faster. It’s often hard to keep up, so this issue we take a good look at Houdini 18 from SideFX, which really does offer more to users, including a deep implementation of Pixar’s USD. Get ahead of the game and see what
it’s all about now.
  Finally, I took a trip to Games Workshop, where I worked long ago, to see how things have changed. With the advent of digital design techniques taking over from the more traditional, find out how you can become part of a world-class miniatures design team, working on awesome IPs.

Add comments
Прокомментировать
Введите код с картинки:*
Кликните на изображение чтобы обновить код, если он неразборчив
Copyright © 2019
-