3D World UK - Issue 256 - 2020 February

3D World UK - Issue 256 - 2020 February
Issue 256
  • Magazine:
  • Categories:
  • Contry:
  • Data:
    2020 February
  • Issue:
    Issue 256
  • Language:
    English
  • Pages:
    116
  • Format:
    PDF
  • Size:
    121 Mb
3D World is the best-selling title written by and for 3D devotees in the fields of animation, VFX, games and arch-viz. Each and every month, a subscription delivers brand-new tutorials written by leading creators in the world of CG. 

Every issue is packed with straight-forward, easy-to-follow explanations of essential techniques, helping readers fine-tune their 3D skills. 3D World's writers cover the full spectrum of CG software, with reviews, news, guides and tutorials for all key applications – 3ds Max, Maya, ZBrush, Photoshop, After Effects, Cinema 4D, Blender and many more.

Additionally, a packed reviews and features section ensures readers remain at the cutting edge of industry news; getting the inside track on tomorrow's trends – not just today's. Add to this a regular influx of high-quality video tutorials, scene files and creative assets, and readers will quickly see why 3D world is a global best-seller.
  There has never been a more exciting time in visual effects. I remember when it seemed every month brought new innovations and never-before-seen spectacles. But, in many ways, today’s visual effects industry is more exhilarating and more apt to surprise given the sheer size and scale of what we as a community produce each year. We are all racing off in different directions, building the future one innovation at a time.
  Having just celebrated Avatar’s 10th anniversary, I’m reminded of how radically we changed our pipeline to live up to the audacity of James Cameron’s vision for the film. And we’re deep into another reimagining for the Avatar sequels. Today, facilities and research teams all over the world are finding new and innovative ways to incorporate machine learning and A.I. GPU acceleration is making artists’ work more intuitive, physically based rendering and simulation are hitting their stride and immersive virtual production workflows have become part of modern filmmaking.
  For this issue we’ve partnered with 3D World to find diverse stories about our work, our people, and our tools. There is innovation and creativity happening everywhere in our industry. You see it on screen, but you rarely get insight into the hundreds of little decisions and solutions that bring it all together. The industry is deeper in talent than it has ever been.
  Please enjoy this look at some of the things happening here at Weta Digital and use it as a catalyst to find out what’s going on around you. Chances are the person next to you is doing something amazing.

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